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Callback System
The Callback System (or CBS, for short) is an internal C++ -> Lua callback/communication system.
Can allow you to modify/read values that you normally aren't able to.
You can find a list of every callback on the next page.
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function Add(strCallback, strIdentifier, fnCallback)
Registers a callback that can later be fired from C++.
Example:
hood.Add("HLCreateMove", "MyAwesomeCreateMoveCallback", function(cmd)
print("My current Usercommand is " .. tostring(cmd) .. "!")
return false -- You can also modify returns. For example, this prevents the game engine from processing default movement (e.g, modifying viewangles)
end)
Output:
My current Usercommand is CUserCmd [2000]!
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function Remove(strCallback, strIdentifier)
Removes a callback from the callback registry.
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table GetCallbacks()
Gets every callback created, as a table. Structure:
{
["Example callback"] = {
["Example identifier"] = function: 0xdeadbeef
}
}